As Season 3 of Dragon Ball FighterZ approaches Arc System Works has revealed the introduction of a massive new gameplay feature. The fighting game juggernaut has provided the community with a variety of interesting, unique and competitively dense titles. From Guilty Gear to Dragon Ball FighterZ Arc System Works has proven time and time again that they are one of the best at creating incredible Fighting Games. The success of FighterZ is rooted in its accessibility, franchise, competitive depth, incredible speed and its hype inducing soundtrack. As the implementation of Season 3 draws nearer it is important that the community examines the massive changes and the introduction of new assists for every character.
Tag team fighting games are known for possessing a sense of creativity when developing a team. FighterZ has taken a step in this creative direction through the soon to be released implementation of Assist variety. Drawing inspiration from some of the greatest fighting games of all time in Marvel Vs Capcom 2 and 3, multiple assists is just what FighterZ needs to shake up the competitive scene. This guide will provide players with a preliminary examination of the implications of this change. Discussing character uses, different types of assist and how this affects both advanced and newer players as a whole.
Character Choices in Dragon Ball FighterZ
Ever since the game first released, the difference between top tiers and low tiers has been extremely explicit. Characters like Super Saiyan Goku and Vegeta found themselves in the upper echelon of characters through the utility of their assists alone. The reality is that the majority of mid to low tier characters are unplayable in either a mid or anchor role due to the objective uselessness of their assists. This soon to be released change to every character will certainly shake character choice up a bit.
Anyone who has played enough of FighterZ knows that Beam assists run the show. Their utility is rooted in their high combo possibility, excellent screen control and usefulness in pressure situations. Some extremely good characters were left neglected due to the lack of such an assist in their arsenal. With the introduction of new assists, characters like Trunks and Krillin will find themselves added to the meta a bit more.
Trunks being an incredibly solid character by himself, whose assist was decent but not great, has been equipped with a coveted beam assist through his Masenko special move. This will incentive players to add the character to their teams and realizing the power of the time-traveling Saiyan. This is but one example of the potential ground shaking implications of adding these new assists into the game.
These new assists may yield themselves to a wider variety of character choices in the online and competitive scene. Allowing some of the stronger characters in the game who were limited due to their poor assist a chance to take center stage and see some play in the community.
Variety of Assists in Dragon Ball FighterZ
The gameplay trailer for Season 3 of FighterZ has illustrated a new type of assist inside of the game. Although the information on the kind of assist is sparse, it is demonstrated by a golden flash as the character is summoned. Introducing a new kind of assist to the meta.
Whatever the gameplay implication of these golden assists is, the reality is that Arc System is providing its community with a variety of new types of assists. Alongside perhaps adding onto the minuscule number of other assist archetypes. However, these new golden assists work it is clear that they provide a new kind of utility to the game. As scene through Cell’s golden assist being his Perfect attack and Base Vegetas being his auto combo, Arc System Works is providing some interesting new addition to the cast.
These new assists may potentially be powerful defensive assists, an archetype that has been sorely underplayed. Or it could be simply a new kind of way to play neutral in the tag-based fighter. Regardless of how the new assists operate it is clear that the system is breathing new life into the meta. Providing a more versatile variety of ways to construct teams out of the large cast provided.
It is essential that as players move into this new season that they try and start fresh in regards to how they believe assists work. These newly introduced kinds of moves will shift the meta in an almost unpredictable way, no longer being dominated by the same kinds of assists. There will be an incredible amount of room for experimentation and an open mind is a must to succeed in this new season.
The Perfect Time to Get into Dragon Ball FighterZ
It is safe to say that season 3 of FighterZ is essentially a sequel to the acclaimed fighting game. The breadth of new system changes, characters and assumed balance changes make this new season a perfect place to learn how to play the game.
As mentioned before, players will certainly have to change the way the examine how to build teams in this immerging meta. This will metaphorically “even the playing fields” for new players trying to compete with the established player base. There is no better time to learn than when the lesson has been changed, season 3 will provide a chance to relearn and learn how to play the fighter for both returning and new players.
Season 3 is also the first season to where playing “who you like” will be as valuable as playing the top tier characters. Certainly, there will be some “winners and losers” but the reality is that each character will at least hold some sort of utility. It will allow players to express themselves in a way that was, unfortunately, lacking in the previous versions of the game. And for fans of the franchise or just simply aspiring fighting game players, this is excellent news. As it promotes a sense of individual identity that can be lacking in modern fighting game titles.
More: Dragon Ball FighterZ Season 3 Trailer Reveals Two New Characters
Dragon Ball FighterZ is available on PS4, PC, Xbox One and Nintendo Switch.